Developing your idea for a game
A practical introductory session covering product definition, audience, component choices, manufacturing considerations, prototype stages and the difference between making a game and building a viable product.
- Review your game concept - what is it that makes your game unique and fun to play
- Discuss your audience - who are the people your game is made for and how well does it match that
- Plan a route to production - what would need to be done to make a production run and potential costs
- How to take your game further - where to go to grow your audience and seek a larger audience
- A non-disclosure agreed and IP protected conversation.
- Documented report included
Before the session
Bring a short description of the game, its intended audience and its current development stage.
What you will take away
You will receive direct practical guidance and a clearer list of next actions.